![]() ![]() ![]() If I knew how to delete this topic I would. Looks like I finally got an answer elsewhere. Granted, I've also read than an 8GB MicroSD would work for most 8- to 16-bit games, but that I'd probably need something bigger to play Neo-Geo games for example. So for those who've gotten MAME games to work well on your Pi, which OS did you use, or recommend? Did you just start off with (or recommend) I try emulating console games at first? I also understand that running MAME can be a bit more complicated than say, running a Nintendo/Famicon emulator (case in point, from my experience of running MAME off of my desktop computers- before my OS stopped supporting it, that is- it seems like you almost always needed a keyboard setup in order to "add" quarters/credits to play the arcade games anyway, since most controllers/traditional arcade control setups don't have this function). I've REALLY been wanting to make an arcade/MAME emulator, and there doesn't seem to be a consensus on which OS would work best for MAME? Everyone talks about RetroPie, but I understand that RecalBox, Lakka, and Batocera are options too. ![]() My years-old ROM collection is essentially useless, but on the plus side, it's forced me to be more selective and only download games I actually play.So I apologize in advance if I'm getting ahead of myself by posting in this forum, but I'm new to RaspPi, received a 8GB #4 for my B-day, and have been hoping to make one for gaming to start. It's been a few months since I've updated it though. I've used SDLMAME and MacMAMEInfoX with good results. A Google search or two will turn them up. You just have to track down new ROMs for the games you want to play. MAME has been continually changing ROMs since the day the project started - this is nothing new. Since MAME is about accurate emulation, as more complete or otherwise better ROMs become available, those are used by MAME (and in fact required) in favor of the older ones. But it's easy, once you've done it once (it requires XCode to be installed). You may also need to compile it, if it hasn't already been done by someone. SDLMAME requires a separate front-end (such as MAMETunes or MacMAMEInfoX). MAME OS X has a rudimentary front-end, but isn't updated all that frequently. There are two versions of MAME available for the Mac now. That version of MAME for the Mac ceased development years ago. It sure would be nice if they did a similar port for MESS. I think the reason I never noticed it is that I care much more about MESS than MAME. So this is apparently a completely new codebase port going back to November 2006, and it's been a year and a half since the previous release. However, a check of still shows 0.103u2 from January 2006 as being the latest version, and the "News" page hasn't been updated since February 2006. ![]() I recall there was also a lot of PPC-specific stuff too. I recall (from trying to build MacMESS myself once a few years ago) that a big problem getting MacMESS to compile for Intel/Universal was that it used the WASTE text editing engine for UI stuff, and over a year after Intel Macs were out, WASTE was still barely in "beta" form. Been some time since I've run MAME inside of OS X.īut is this is the old MacMAME/MacMESS codebase, or an SDL-MAME codebase? The SDL codebase is clunky as hell UI-wise, and I hate it for anything but launching an emulator in a build script. Will have to install it and see how it looks. Looks like it jumped from 0.124 to 0.135. That's certainly interesting, I had no idea a new version had been released. ![]()
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