![]() ![]() Moon is a game about turning those tropes upside down, and seeing what really happens behind the scenes of your favorite RPG videogames. “Why is it OK that this hero is killing thousands of innocent monsters?” “Why is it OK that this hero is breaking into houses and stealing items from people’s drawers?” Have you ever played an RPG and wondered… Now, 22 years later, revived by a team of its original creators, find out why it became an instant cult-classic, as moon comes to the Nintendo Switch - in English, for the first time ever! Relatable, smart, funny, and powerful, Moon is everything I wanted it to be during all those years of waiting and more.A long, long time ago, under the silvery light of a full moon, the legendary “anti-RPG” moon was released in Japan. On a personal level, I found Moon a delightful experience that continues to hold my heart captive, and I feel justified in calling it a masterpiece. Moon is not only a great game, but an important piece of video game history that has clearly influenced Japanese developers and even the modern indie scene through games like Toby Fox’s Undertale. ![]() Finally, Moon‘s relaxed pace combined with its lack of action may be too laid back for certain players. Also, a few dated scenes handle delicate topics inadequately and feel frankly mean spirited and against the themes and messaging of the game itself. You’re left taking notes the old fashioned way, so don’t forget a pen and paper or your trusty smartphone. Both of these issues could be solved with a self-updating in-game journal that records character, animal, and location information. The large amount of stuff to experience is a blessing in one sense but can lead you to forget other points of interest you have come across. Occasionally hints can be needlessly obtuse or easily missed. I could praise Moon‘s puzzles and writing forever, but it is not without flaws. It shouldn’t be too hard to find Mino now! An animal may be attracted to any number of player actions or in-world events, such as the sound of a dog’s bark or the bloom of a rising sun. Soul catching is a bit more straightforward: when you find an animal’s body, you can interact and get a little hint right then about how to find and catch its soul. For example, one character may challenge you to a strange and hilarious memory game, while another may just need someone to talk to on the weekend. Often, puzzles require investigation as well as an understanding of your options and limitations. Unlike the extrinsic puzzles in the world of a Professor Laytontitle, where characters have created the puzzles the player solves, these puzzles are intrinsic to Moon‘s world. Eat food to increase the length of time you have to explore in the current cycle or buy other items to gain more love in one way or another.Įvery character, animal, and situation is a puzzle to be solved. You can spend Yenom at places like the curio, bakery, and restaurant. ![]() To increase their level, the player must accrue “love,” either by helping and befriending the locals, accomplishing more general goals like restoring a machine to working order, or by catching the souls of animals vanquished by the “Hero.” Soul catching is also one of the few ways to obtain Yenom, Moon‘s currency, so saving the animals is doubly useful. It’s not uncommon to pop in an MD or two and tap your foot to the music while you wait in a specific location for nightfall or dawn and the accompanying events. Characters have routines throughout the day and week much like Majora’s Mask, and their dialogue changes depending on where and when they are. The length of time you have to explore increases rapidly with your level, and you soon find yourself traversing not just the initial areas but the entire world.ĭespite having a time limit, Moon really encourages you to play at a relaxed pace and search out every nook and cranny of its zany world. To save, level up, and reset your timer, you must rest in a bed. (The timer does stop during dialogue, so don’t feel like you need to be a speed reader.) In the beginning, this functionally limits the player to Gramby’s house, the nearby town, and the castle contained therein. After moving about for a certain amount of time, the boy collapses and you get a game over. Upon first entry to the world of Moon, a quick realization dawns on you: you’re limited in how far you can explore. These insightful lines are found through eavesdropping. ![]()
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